Boredom Mode

Boredom Mode Support

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How to play · Recording · Every kid · Classrooms · Privacy · Press

Boredom Mode is a set of small toys you play with your hands: domes to pop, sand to carve, water to ripple, pegs of light that play as a song or a beat, glowing bars that play a song, a small synthesizer with a loop, a record to scratch, a drum beat made step by step, a color-shifting liquid, and Mix, a page that plays what was made on the others together as one song. Nothing a child needs depends on reading. The toys have no levels, no timers and no way to fail; the one exception is Domes' optional Chaos mode, a timed game with a score that a grown-up switches on in settings (below). Boredom Mode works offline and collects nothing (Privacy Policy).

Contact: support@boredommode.com. We read everything and aim to reply within a few days.


The toys

Boredom Mode opens on the home screen: one small moving picture for each toy, drawn from the toy itself, and no words. The toy played last wears a ring. At Calm and Everyday the ten pictures sit in two columns, five rows, each in the same place at both. The music pages (EM8, Voice, Beats and Mix) sit together at the bottom, on a dark shelf of their own; the toys fill the rows above. Prism appears only at Bright, after the other toys, and the toys then make three columns (the shelf stays two by two). Tap a picture to open that toy, and tap (or double-tap) the house at the bottom left to come back to the home screen. A toy's sounds stop the moment you leave it, EM8's loop included, and the home screen itself never makes a sound. The one exception is Mix: once you press its play, the mix plays on while you visit the other music pages, and stops on the home screen or any other toy (below). With VoiceOver, each picture is a button named after its toy, and the house is "Home".

Show me how. The hand in the middle of the bottom row, in every toy, plays a short demonstration (on the music pages, Glow, EM8, Beats, Voice and Mix, a tap on it opens their step-by-step guide instead: below): a ghost hand shows the toy's main gesture first, then a step or two more (in Glow, drawing, pressing play, then a line in another color; in Mix, play, a lane's level, then the Beats lane), in under ten seconds, with no words and no sound. It is only a picture: it never plays a sound or changes what your child made, and a touch anywhere stops it. The one exception is Glow's first visit, on its empty board: there the demonstration really draws its lines and really presses play, so the picture is heard, and what it drew stays, your child's to change. It also plays once by itself the first time each toy is opened, never at Calm (it waits to be asked). A touch in the moment before it starts, or a finger still resting on the screen when it is due, calls it off for that visit, and one stopped partway through plays once more on a later visit, then not again. A toy pinned with Stay on plays it once by itself the next time the app opens on it (at Everyday and Bright), so the child it was set up for sees it; a toy already pinned before this version does too, once. At Calm, and on a toy pinned with Stay on, a still ring round the hand marks it until the hand has been tapped in that toy. With Reduce Motion on it shows still pictures with arrows instead of moving. VoiceOver reads the toy's description as it starts. Tap the hand again once it has played, on Decks, Keys, Grain and Domes, and short names appear on the toy's buttons for a few seconds (Decks' sounds button, tricks, repeat pads and cut; Keys' switch and sounds; Grain's carve, smooth and brush; Domes' mode, Zen or Chaos); tap it again for the demonstration. A grown-up version in words is in settings: one line a page under How to play, and the rest in each page's row under More.

ToyWhat to do
DomesPop: tap a dome, or drag across a row of them. The sheet never runs out: pop them all and a fresh one fills in. Chaos, a timed game with a score, is switched on in Domes' settings and waits for a tap on ▶ (below).
GrainCarve: drag one finger, or tap to press a dimple. Smooth: drag two fingers, or pick the eraser at the top and use one. Brush: the dot at the top makes it thin or thick. Grain always opens on carve; the brush is kept with the tray. Tilt the phone and the ridges slide. Rake the tray, in Grain's settings, starts a fresh pattern.
WaterRipple: touch the water. Stir: drag through it and it swirls. Tilt the phone to slosh it; tip it quickly and it glugs.
GlowGlow plays your picture as music: pick a color from the jewels and draw, or tap the die for a picture. It is a board of small glowing pegs, for pictures made of dots: touch or drag to put in pegs. On an empty board the die at the top gives a picture that always sounds good (with the drum lit, a starter beat). Play: press play (top left); the turtle and the hare set the speed. Play is the biggest button; until it is first pressed its glow slowly breathes (never at Calm or with Reduce Motion). The small number under the turtle and the hare is the speed in beats a minute. Song or beat: the note plays a tune, the drum a beat; the moon (Dreamy) or the dancer (Groove) sets the feel. While the music plays a soft line of light sweeps the board and the pegs it passes light up: they are what you hear. A song turns the picture's shapes into a melody, chords and a bass, always in tune, and the first time it plays to the end of the picture a gentle shimmer crosses the pegs (below). With the drum, each color is a drum or a note (below). Show: the show button plays it, the controls hidden; tap it again to go back. The show button is a screen with a sparkle; in show mode the pegs dance, for turning the phone to a grown-up, and the house leaves. Change: the dot by the eraser is the brush; the eraser or two fingers wipe pegs; pinch to zoom. Zoomed in (up to 8 times) you can place single pegs; pinch back, or tap the little map at the top (where the show button was), to see the whole picture (below). Tap the page's name (top right, • Glow) to go to the other music pages. The hand at the bottom walks through the page in three steps (below).
KeysPlay: tap anywhere; each tap plays the next note of a song. Slide across the bars to strum it. Any speed works. Free play: the switch at the top makes each bar play its own note. The switch shows a few notes for free play and one note for a song; in free play a slide plays the bars in turn. Sound: the buttons beside it choose chimes, piano or drums; tap the drum again for another kit. On drums, Song mode plays a beat; the kits are the drum kit, a studio kit, an electronic kit, a techno machine and a hip-hop machine (the colored dot under the buttons shows which). The piano and the drum kits are real recordings, all but the electronic kit's kicks; those and the two machines are made by the app (on the hip-hop machine, the second bar is its long Boom Kick: slide on it while it rings to bend it). Bend: slide up or down on a bar. A tap near the middle of a bar plays a firmer note than one near its end. A grown-up can hide the switch and the buttons.
EM8A small synthesizer with two faces. Simple has big keys, four sounds and the Surprise die; Studio (top left) has every control. Simple, where it opens: two rows of big piano keys (the higher notes on top), four big sound pictures (a blip, a chord stab, a squelch and a drone), the Surprise die, and the big picture to drag. Studio, a tap on Studio › at the top left: every control, as below; ‹ Simple, in the big picture's corner, goes back. EM8 remembers which one your child left it on; a grown-up can pin either in settings (EM8's Controls). Play: touch the keys, nearer the front edge for louder; slide on a held key to bend it. Sound: picture sounds and the die change it; drag the big picture darker or brighter. Tap the i at the top right, then any control, to see what it does. Tap the i again to stop. The i is there in Studio (below). Studio adds LENGTH, ECHO, Sample (third at the left), and the circle and triangle to record and play a loop. Studio has all eight picture sounds (a blip, a click, a chord stab, three basses, a drone and a metal rim; the sound lab's first page has three more: a Boom Bass, a bubbly Bloop Organ and a Fat Bass); the arrows beside the octave dots move both rows; the die sits in the row over the keys, and three buttons at the left choose the kind of sound: Synth, Wave, or Sample, which plays recorded and made sounds on the keys or on a grid of pads. Dragging the big picture is the sweep (below); LENGTH and ECHO, over it, set length and echo. Sample has the piano and drum kits: on the keys a Grand piano; on the pads, drum kits (real recordings, all but the electronic kit's kicks, which the app makes) and two drum machines the app makes itself. The dial button opens the sound lab (shape, wave, pitch and volume envelopes, filter and echo, wobble, touch). The keys light up as the loop plays them; the grid button (under the dial) draws the loop. From stopped, four ticks count you in; the grid's squares draw notes (below). Going to Simple stops a loop that plays. Sounds recorded in Voice or Decks are a kind of their own here, My recordings, to play on the keys or pads (below). Tap the page's name (• EM8, top right) to go to the other music pages. The hand at the bottom walks through the page in three steps (below).
DecksA record to scratch. Scratch: tap the record to play its sound; drag round it to scratch, or hold still to hold the sound. Tapped, it plays from the start; dragged the way a hand moves a record, it plays forward or backward. Let go and it plays on. Tricks: the pictures under the sounds button play it fast, slow, backward, with an echo or like a robot. The one that is on is filled in, and it goes off when you leave Decks. Hold a trick to hear the sound plain, then with the trick, two seconds in all; letting go switches nothing. Pads: hold a repeat pad (bottom left; not at Calm) to repeat the beat, or the big pad to cut the sound. The strip makes it darker. The big pad is at the bottom right, the strip at the right. Sounds: the button at the top left picks the sound and the speed; with Recording on, hold the microphone to record your own. It sits beside the sounds button, once a grown-up has turned on Recording, and records a voice straight onto the record (below).
VoiceA pocket looper: it plays a sound round and round, one of its own or one you record (below). It opens on its Simple face, a few big pictures; Studio shows every control. Sounds: tap a picture and that sound is the loop. With Recording on, hold the round button to record. Recording is off until a grown-up turns it on, and until then the round button shows a padlock. Its own sounds are the ones Decks has: a shout, a drum beat, a chord, a riser, a horn, a crackle and three vinyl sounds; your recordings (16 at most) join the same row. A take lasts 32 seconds at most. Play: press play (top left). The three lines make it short, medium or long. They sit over the sounds. That is 1, 2 or 4 bars at Beats' or Mix's tempo; Voice has no tempo of its own. Change: the pictures under the round button: a high voice, a low voice, an echo, backward. Tap one again to turn it off. Tape: hold the tape button while it plays and the loop slows to a halt. Let go and it speeds up again. Studio (top left) adds bars, slices, shuffled or stuttering, REV and Knobs. Its name opens the music pages. It sits at the top right. In Studio, 1, 2, 4, 8 or 16 set the length (only lengths up to 32 seconds are offered, and the number beside play is the tempo); REPEAT lays the sound on the beat and STRETCH fits it to the loop; 4, 8 or 16 slices play in order, shuffled or stuttering, and a tap on one plays it; the knobs turn up when dragged up or right and reset with a double-tap (Filter: down darkens, up thins); and the ¼ ½ 1 2 beside the sounds set how long the tape stop takes. The hand at the bottom walks through the page a step at a time (below).
BeatsBeats makes a drum beat: tap a square to light it. Steps 9–16 copy 1–8 until you change them. It opens Simple: four rows of eight big pads (kick, snare, clap and hat, each its own color). Play: press play (top left). The die drops a beat that always fits; undo takes back a change. Sound: tap a row's dot for another drum. STUDIO › (under play) shows every control. In Studio: a row's name picks any sound; hold a square for a louder hit; − and + set the tempo. The tempo is shared with Mix (below). SWING bounces, M mutes, + ROW adds a row. The page's name (top right) goes to the other music pages. The hand at the bottom walks through the page a step at a time (below).
MixMix plays Glow, EM8, Beats and Voice together, even as you visit them. Press play. Its name opens the menu. It opens on Simple, four big lanes. Simple: drag a lane up for louder, down for quieter; tap to mute. An empty lane opens its page. With nothing made anywhere yet, play only makes the empty lanes pulse. Show plays it full screen; a tap comes back. Studio, top left, has every control. ‹ SIMPLE at its foot goes back. Studio: HIGH, MID, LOW, FILTER, PAN and FX knobs, MUTE and a fader per strip; − and + set the tempo. Drag a knob up or down; double-tap resets. The master strip shows LOUD and HELD. FX (top right): ECHO, PING, FILTER or ROOM, then ON. REC and AUTO record knob moves. The bar below the strips opens FX too; hold ON for a burst. Make something on Glow, EM8, Beats or Voice and Mix plays it (below). Playing, it plays on while you visit those pages, and their play buttons (marked Mix) stop and start the mix; home, another toy, Settings, the background, a recording starting or a minute untouched stops it. The hand at the bottom walks through the page in three steps (below).
PrismTouch to play music in time: across picks the note, higher is brighter with more echo, and each color has its own sound. Drag faster to bend the notes and spray sparkles. Up to three fingers play together; lift and it rings on. Every note fits the others, wherever you touch. The music starts with a touch and fades by itself about 10 seconds after the last one. Only offered at Bright, and never with Reduce Motion on.

Whatever your child makes, such as a carved sand tray, is still there next time they open that toy.

Settings are for grown-ups

Press and hold the round button with the gear (bottom right) for about a second, until the ring around it fills. Letting go early never opens settings, which keeps small hands out; a short tap just shows a small "Hold to open" note beside the button, as a reminder for the grown-up.

The hold is for touch only. With VoiceOver, Switch Control, Voice Control or a keyboard (Full Keyboard Access), the button opens settings straight away, like any other button: with VoiceOver, select it and double-tap. If your child uses one of these, the button is no barrier for them. Guided Access (below) can switch off the button's corner of the screen; check that it also holds with your child's setup.

Settings puts first what a grown-up looks for first:

  1. Feel: Calm, Everyday or Bright (below).
  2. Pages shown: Stay on one toy, and which toys the home screen shows (below).
  3. Recording: the microphone's switch and the recordings (below).
  4. Save: over Glow, EM8, Voice or Mix, that page's Save… buttons (each behind the grown-up check); anywhere else, a line on where saving is.
  5. How to play: "No sound? Check the silent switch" (below), then "The hand on each page shows you how it's played", then one line a page: over the home screen, every page on it, with its picture; over a page, that page's.
  6. More: one folded row per page, the page on screen first. Each holds that page's few short lines from the table above (each starting with what you do, "Draw:", "Play:"; Glow's with the music, EM8's with the i while EM8 has one), its own options while it is open (below), and on EM8, Beats, Voice and Mix its View: Simple (a few big controls, the way it first opens) or Studio (every control). The page remembers Studio once it is opened there; pick here to set it for your child. EM8's row also has the EM8 guide: every one of EM8's controls and what it does (below). Then three more rows: getting around (the house, the hand, the settings button), the hand button, and saving a file.
  7. Theme: Ember, Clay, Dusk or Wrap, one row of four. (1.1 offers these four; a phone set to a theme from an earlier test build opens in Ember.)
  8. Sound & Touch, then Privacy.

Privacy policy, near the bottom of settings, shows this app's privacy policy in full, as plain text: it works offline, and nothing on it opens a website.

Close the sheet with ✕, by tapping outside it, or by dragging it down. While settings are open the toy pauses: it takes no touches, its sounds stop and it ignores tilt until the sheet closes.

Each toy's own options

Open settings while a toy is on screen and its row under More holds its options (its Save… buttons are under Save, near the top):

The music pages' guide

On Glow, EM8, Beats, Voice and Mix, tap the hand at the bottom (or the page's name, then Guide) for a short walkthrough of the page: three steps, each ending in sound (press Next without doing a step and the page does it for you, so Next alone always ends in music), then on some a card of more tips. The page dims and one control at a time stays lit, ringed, with a line on what to do and Back, Next and Done. The lit control still works, so you can try it there and then; a touch on the dimmed page does nothing. The house, the hand and the settings button still work as ever.

A control that takes you somewhere (EM8's lab, Beats' tray of sounds, Mix's effect or AUTO page, an empty Mix lane) steps the guide aside when you use it; tap the hand again and it carries on at the next step. Leaving the page or opening settings ends it where it was; Done starts it over next time. Tap the hand while a step shows and every control's name appears on it for a few seconds instead; tap the hand again for the guide.

The guide never starts by itself, at any feel level. Nothing in it moves: each change is one gentle fade, and however fast Next, Back or the hand are tapped, it changes at most about three times a second. With VoiceOver, each step is read from the lit control (focus moves there), with Next, Back and Done as actions; the two-finger scrub ends it. The kids' toys keep the wordless ghost hand.

EM8: sweep, length and echo

EM8 wears the music pages' look in every theme, as Beats, Voice and Mix do: a dark graphite page, thin-edged buttons, EM8's teal for what is chosen or sounding, and numbers you can read. The knobs and sliders show their values (a length of −50 %, an echo of 35 %, a tempo of 100 BPM), the big picture shows the sweep and the loop's tempo in its corners, and the sound lab's envelope, filter and wobble show theirs along their tops. The name at the top right, • EM8, beside the i, says which music page this is.

Three hands-on controls change everything EM8 plays at once: the keys, the pads, and the loop's notes, each still in its own sound. They are not part of a sound (the picture sounds, the die and your saved sounds leave them alone), and they are kept for next time.

However far they go, EM8's volume and brightness limits still hold: a note with echo plays a little softer, so it and its repeats are no louder than it alone. At Calm the echo is quieter, darker and repeats fewer times. It stops the moment you leave EM8, with everything else. A saved sound file keeps the sweep, length and echo as they were when you saved; a MIDI file is the notes only.

On the pads, a drum kit or a drum machine brings, in place of the octave dots, a small picture for each kit of its family: the Drum kit, Studio kit and Electronic kit, or the Techno machine and Hip-hop machine. Every kit lays its drums out the same way (kick bottom left, closed hi-hat third on the second row, open hi-hat third on the third), so a rhythm feels the same on each. The Hip-hop machine also has a Boom Kick, second on the second row: a long, deep boom. Chosen on the keys (in the sound lab's Sample page), it plays as a pitched boom.

EM8: what every control does

EM8 can explain itself, for a curious older child or a grown-up (a young child never needs it):

The same words, every control's, are in Settings → More → EM8 → EM8 guide, and VoiceOver reads each control's as its hint. (The i itself is not offered to VoiceOver or Switch Control, which already read every explanation.) Moving pictures hold still with Reduce Motion on.

EM8: the loop

EM8 can keep a short piece of music: a loop of 8 or 16 bars that plays round and round. Each note keeps the sound it was played or drawn with: choose another sound and the notes you add next use it, while the notes already in the loop stay as they were, and a saved sound file sounds just the same.

The loop only ever plays while EM8 is on screen. It never starts by itself: only a tap on play or record starts it. It stops the moment you leave EM8 (for the home screen, another toy, settings, another app, or when the phone locks), and it is stopped when you come back. Left alone for about a minute (half that at Calm), it fades over one bar and stops, and a recording left running ends with it; a long, slow loop always plays through once first. What was recorded or drawn is kept for next time.

Saving an EM8 loop

A grown-up can keep a loop as a file, for example to finish it in a music app: open settings while EM8 is on screen, then, under Save at the top, Save the loop…, and choose the kind of file:

The file always has EM8's standard sound and the loop's own speed, even at Calm, where the phone plays a fast loop more slowly and more softly. Tap Save… and answer the grown-up check: a multiplication written in words ("What is twenty-three times seven?"), typed on a number pad; a line under its title says what it is for ("To save a file."). With sound on, it also says "Ask a grown-up to help." out loud as it opens. After three wrong answers in a row (cancelling and opening it again doesn't start the count over) the check rests for 30 seconds; if that keeps happening, for 2 minutes, 10 minutes and then an hour at a time, until someone answers it right. The file is made on the phone, silently, then the phone's own Save to Files screen lets you choose where it goes (for example On My iPhone). It is named like "EM8 loop - 8 bars - 100 BPM", with nothing about who made it or when.

Boredom Mode itself sends the file nowhere and keeps no copy. If you choose an online folder, the service behind that folder handles the file from then on.

Glow: fine pegs, zoom and the brush

Glow's board has 64 columns of small pegs on every iPhone, a little over a hundred rows, for pictures made of dots.

Glow: the song

Glow can play a picture as music instead of as a beat: the song. The note and drum switch at the top, after the turtle and the hare, picks: with the note lit it plays the picture as a song, with the drum lit as a beat. A new board starts as a song; a picture made before the song arrived opens as the beat it was made as. Each picture keeps its choice.

The song is eight bars long and goes round until stop is pressed (play shows a square while it plays): then every note fades away at once, held chords too. With nobody touching the board, it fades out and stops after it has played through twice. The beat guides belong to the beat, so they hide while the note is lit.

Glow: the beat

Glow's board is also a beat. Each color is a sound (a kick, a clap, a closed and an open hi-hat, a bass and a melody); press play and a line of light sweeps the board from left to right, playing every peg it passes. One sweep is two bars: every two columns are a sixteenth note, so a mark in every fourth pair of columns is a beat, and a line drawn straight across plays every sixteenth. The higher a bass or melody mark sits, the higher its note. Two marks of one drum in the same pair of columns (a dab up high, another lower down) play as one hit, a little firmer.

The speed, the swing and the brush are kept with the picture. Start fresh sets them back.

Saving a Glow beat

A grown-up can keep Glow's beat as a file, for example to finish it in a music app: open settings while Glow is on screen, then, under Save at the top, Save the beat…. The sheet shows the beat's speed and swing ("90 BPM, swing 60%."). Choose 2, 4 or 8 bars and the kind of file:

Tap Save… and answer the same grown-up check as EM8's (a multiplication written in words, typed on a number pad). The file is made on the phone, silently, then the phone's own Save to Files screen lets you choose where it goes. It is named like "Glow beat - 4 bars - 92 BPM", with nothing about who made it or when. The file always has Glow's standard sound and the beat's own speed, even at Calm, where the phone plays a fast beat more slowly and more softly.

Boredom Mode itself sends the file nowhere and keeps no copy. If you choose an online folder, the service behind that folder handles the file from then on.

Saving a Glow song

A grown-up can keep Glow's picture as a song, the same way: open settings while Glow is on screen, then, under Save at the top, Save the song…. The sheet shows the song's feel and speed ("Dreamy, 80 BPM."). Choose 4, 8 or 16 bars (the whole picture played over that many) and the kind of file: WAV or M4A (loop-ready or not), or MIDI, with the melody, the chords, the broken chords (Dreamy), the bass and the sparkles on channels of their own and the drums on channel 10. The same grown-up check comes first, then the phone's own Save to Files screen. The file is named like "Glow song

Recording your own sounds

Voice records a sound you make, a voice, a clap or a tap on the table, and plays it as a loop (below); Decks records one straight onto its record, to scratch it or play it back funny (below). EM8 plays every recording on its keys (higher and lower) and its pads, as My recordings; Beats can put one on a row, and Mix plays them wherever Beats and Voice do. Recording is off until a grown-up turns it on:

  1. Open settings (press and hold the settings button), find Recording and turn it on.
  2. Answer the grown-up check (the same multiplication in words as for saving a loop).
  3. The first time, the iPhone asks whether Boredom Mode may use the microphone. This is the only permission Boredom Mode ever asks for, and it asks only now, after the check, never when a child taps something. Choose Allow. (If you choose Don't Allow, Recording stays off. To allow it later: the iPhone's Settings app → Privacy & Security → Microphone → turn on Boredom Mode, then turn Recording on again.) If the microphone is turned off for Boredom Mode later, in the iPhone's Settings, Recording stays on but the microphone buttons go, and Settings → Recording says so, with those steps one to a line.

Then, in Voice, hold the round button in the middle to record, and let go to stop. A ring around it runs down over the loop's length (the longest the take can be: 32 seconds at most), and a column of bars beside it shows how loud it hears you. It stops by itself at the loop's length, and whenever you leave Voice, open settings, lock the phone or a call comes in, keeping what it heard. The loop stops while it listens, so it doesn't record itself, and the new sound becomes the loop. A short tap only shows a quarter of the ring filling and going away again: hold it to record.

In EM8, choose Sample (the third button at the left): once there are recordings, My recordings is one of the kinds of sound. (Before version 1.1's round 10, EM8 had a microphone tile of its own; the recordings made with it are kept, and still play in EM8, Decks, Voice and Mix.)

In Decks, the microphone sits beside the sounds button (top left): hold it to record and let go to stop, while a ring of ten dots inside it goes out one a second. The new sound goes straight onto the record and plays once (not at Calm), ready to scratch, and the pictures under the sounds button play it back fast and high, slow and low, backward, with an echo or like a robot. A tap on the microphone puts the newest recording back on the record (before there are any, a quarter of its dots light up and go out again: hold it to record). Every recording is also on Decks' tray (newest first; with more than six, the last button there shows the next ones) and Mix's sample tray (the six newest).

Every recording is trimmed to the sound, and levelled so that a shout plays back no louder than a hum or the app's other sounds. The app's own sound pauses while the microphone listens, so it doesn't record itself.

What is kept, and where. Up to 16 recordings, each at most 32 seconds (a Voice loop's take; Decks' are at most 10) and about 260 KB, stay on this iPhone in Boredom Mode's own storage: not in iCloud or computer backups (so they don't move to a new phone), and Boredom Mode sends them nowhere. With 16 kept, holding the microphone only buzzes softly until you delete one. A loop keeps playing a recording it was made with, and a note of a deleted one is simply silent.

Settings → Recording lists them, newest first: ▶ plays one, the save button keeps a copy with the phone's own Save to Files screen (after the grown-up check again; it is named like "Recording 3", with nothing about who made it or when), and the bin deletes one. Delete all recordings deletes them all. Start fresh does not delete recordings. Turning Recording off hides the microphone and offers to delete the recordings; if you keep them, they still play in Voice, EM8, Decks and Mix until you delete them.

Voice: loops of your own

Voice plays a sound as a loop, with effects. It has two faces: Simple (the first time, a few big pictures and no numbers) and Studio (every control). The small Studio › or ‹ Simple at the top left swaps them, and Voice remembers the last one shown; a grown-up can also choose it in settings while Voice is on screen.

Mix plays Voice's loop too, whether it is a recording or one of Voice's own sounds.

With VoiceOver, every control is a button or an adjustable knob (swipe up or down), each sound and effect picture says its name, each slice has a "Play backward" action, the round button has Record a sound and Stop recording (locked, it says a grown-up can turn on Recording), and the tape button holds and lets go.

Saving a Voice loop

A grown-up can keep Voice's loop as a sound file: open settings while Voice is on screen, then, under Save at the top, Save the loop…. Choose what to save:

Then WAV (best quality) or M4A (smaller). The same grown-up check comes first, then the phone's own Save to Files screen. The file is named like "Voice loop - 2 bars - 120 BPM" (or "Voice take"), with nothing about who made it or when, and always has the standard sound, even at Calm. Boredom Mode sends it nowhere and keeps no copy. Save the loop is greyed out until there is a loop: pick a sound or record one.

Decks: scratching

Decks is a record to scratch: a big record in the middle, its label turning while its sound plays.

The button at the top left shows the sound on the record; tap it for the tray. The first row holds six sounds made by the app itself (no voices or recordings of anyone): a shouted "hey", a drum beat (on the hip-hop machine's drums), a chord, a riser, a horn and a vinyl crackle. Below it: four vinyl recordings (a scratch, a backspin, a rewind and a hiss), a row of six hits from each drum kit (the hip-hop and techno machines the app makes, the hip-hop row with its long Boom Kick, which pitches up and down under a hand; then the drum kit, the studio kit and the electronic kit, real recordings but for the electronic kit's kick, which the app makes), and, once a grown-up has made some with Recording, all your recordings, newest first: with more than six, the last button in their row (three dots) shows the next ones, and the tray always opens on the one on the record. A sound your child picks goes on the record and plays (not at Calm). The turtle and the hare at the bottom of the tray set the beat of the repeats and the echo: a slow hip-hop pace (90 beats a minute) or a quicker techno one (124). Under a playing record a faint vinyl hiss plays (not at Calm; a grown-up can turn it off in Decks' settings).

Every sound is evened out to the same loudness (the drum hits a little under the rest, because a scratch or a repeat plays their loudest part over and over), and none is louder than the other toys' loudest moments, with any trick. Decks never plays by itself: only a tap, a finger on the record, a repeat, a trick or a picked sound starts it, and every sound stops the moment Decks leaves the screen. At Calm the record turns more slowly and more softly, the tricks stay close to the normal speed, and there is no repeat and no hiss.

Decks keeps the sound on the record and the beat for next time (a trick is never kept). Start fresh sets them back.

Mix: everything together

Mix plays what was made on the other pages at once, as one song. It has two faces:

A lane (or strip) whose page has nothing in it yet shows that page's picture and "tap to make one": a tap opens the page. With nothing made anywhere, play does nothing but make those empty lanes pulse, so there is never a lit stop button over silence.

Show plays the mix full screen, for showing someone: each lane's picture large, swelling gently with its sound, every control hidden. A tap comes back to the page (the mix keeps playing), and the house still goes home. It is dimmer at Calm, and nothing swells with Reduce Motion on.

The desk (Studio) has five strips:

It plays on. Press play and go to Glow, EM8, Beats or Voice (with the page's name at the top right, or a strip's name): the mix keeps playing, on one clock at Mix's tempo, and comes back to Mix still playing. There is one play button for the whole studio: while you stay on the music pages, their play button is the mix's, marked with a small Mix. It shows the mix playing; pressing it stops the mix everywhere, and pressing it again plays the mix again (never that page on its own, so nothing fights). Once you go home or to another toy, each page's play is its own again. What you change there, a step on Beats, a peg on Glow, a note in EM8's loop, a knob on Voice, joins the mix within a second. Live playing (EM8's keys, a Beats sound tapped in its tray) plays over it. The mix stops on the home screen, on any other toy, when Settings opens or the app goes to the background, when a recording starts, and by itself after a minute with no touch anywhere (half a minute at Calm), as on its own page. The effects switch off as you leave Mix.

Like the other music pages, Mix names everything: each strip, and every control. A channel strip reads top to bottom the way the sound travels:

To turn a knob, drag up or down on it (a sideways swipe across the desk doesn't move anything). Hold a finger still on it for half a second first for small steps. Double-tap any knob or fader to put it back. With VoiceOver, swipe up or down on a knob or fader.

The Master strip has its own fader and meter, LOUD (about how loud the mix is now) and HELD (how much the app's safety limit is holding it down; it is always on and no setting goes past it).

FX (the bar under the strips, or FX at the top) is one effect at a time: Echo (repeats that get quieter and darker), Ping-pong (repeats that swap speakers), Filter (a sweep that opens and closes) and Room (a space around the sound). Pick how many beats it lasts, how much effect against the clean sound (Wet / Dry) and its own knob, then tap ON; or hold ON for an effect that lasts as long as the finger is down. The picture shows what the effect does; swipe it to change the beats. Effects never switch themselves on and are off each time Mix opens. At Calm the echoes are shorter and the room smaller.

Moves (automation): press REC at the top, play, and move any knob or fader; the mix remembers the move and repeats it every time round, and several things can move at once. Holding a control while REC is on records over what was there. AUTO shows each remembered move as a line over the loop: tap the line to add a point, drag a point, double-tap one to remove it; switch a line OFF to hear the mix without it, or CLEAR it. If you move a control by hand while not recording, your hand wins until you press RE-ENABLE.

Mix reads what is on the other pages each time it opens, so a change there shows up in Mix. A strip whose page has nothing in it shows the invitation to make something there in place of its knobs. On a phone with room for all five strips side by side, Glow's and EM8's names open those pages (they show ↗; not while Mix is pinned with Stay on, or that page is hidden from the home screen); on a smaller phone the strips sit two to a row in a list that scrolls.

Everything plays at one tempo: the one your child picks with − and + here or on Beats, otherwise Glow's (its song's or its beat's), otherwise EM8's loop's nearest. Glow's swing swings the whole mix. The mix is as long as its longest lane, and every lane starts again with it. The strips share one loudness: all of them together are no louder than the loudest toy on its own, and muting one never makes the others louder.

Mix makes no sound until play is pressed. It stops when your child leaves it (another toy, the house, settings, or the phone locking), and after a minute with nobody touching it (half a minute at Calm) it fades out and stops; it never starts again by itself. At Calm it plays no faster than 100 beats a minute, and with Glow's song in it no faster than the song's own calm pace (72 for Dreamy, 90 for Groove): + goes dim where there is no faster to go.

Mix keeps its own choices (each strip's level, tone, filter, pan, effect amount and mute, the master, the effect's settings, the remembered moves, the beat steps and the tempo), not a copy of anything made on the other pages. Start fresh sets it back to a new mix.

Beats: a drum beat, step by step

Beats is a step sequencer in the same dark, precise look as Mix's tools. It starts with four rows (a kick, a snare, a clap and a hat, all made by the app) of 16 steps each, one bar. Each row has its own color, four clearly different ones for the drums (violet, orange, teal and rose, then sky and gold for a fifth and sixth row), and within a row each beat of four steps leans a little differently, its first step the brightest, so the beats read at a glance. Lit squares glow, and each one lights up and swells a little as it plays.

Beats has two faces, as every music page will:

On both:

In Studio:

All the rows share one loudness: six rows on every step are no louder than the loudest toy on its own, and muting one row never makes the others louder. Beats makes no sound until play (or the die) is pressed; it stops when your child leaves it, and after a minute with nobody touching it (half a minute at Calm) it fades out and stops. At Calm it plays no faster than 100 beats a minute, a step tapped on is not previewed, and the squares' light is dimmer. With Reduce Motion on, the squares don't light or swell as they play, there is no wave, and the line is fainter.

Beats keeps its rows (each one's sound, steps, accents, level and mute), the swing, whether 9–16 follow 1–8, and the tempo once one was chosen there. A mix from an earlier 1.1 build brings its sample steps across with the same sound and the same steps: a kick, snare, clap or hat takes that row's place, and any other sound (the chord, say) comes in as a fifth row under the four drums. Start fresh sets Beats back to its four empty rows.

Saving a mix

A grown-up can keep the mix as one file: open settings while Mix is on screen, then, under Save at the top, Save the mix…. Choose the length (the mix's own, or 8 or 16 bars when that is longer; the mix repeats to fill it) and the kind of file:

A muted lane is left out of both kinds. The same grown-up check comes first, then the phone's own Save to Files screen. The file is named like "Mix - 8 bars - 110 BPM", with nothing about who made it or when, and always has the standard sound and the mix's own speed, even at Calm. Boredom Mode sends it nowhere and keeps no copy.

Feel: Calm, Everyday, Bright

One control changes the whole app.

Choosing which toys appear

Guided Access: lock the phone to Boredom Mode

Guided Access is built into iPhone. It keeps the phone in one app until a grown-up enters a passcode, and can switch off parts of the screen.

  1. On the iPhone, open Settings → Accessibility → Guided Access and turn it on.
  2. Tap Passcode Settings → Set Guided Access Passcode and choose a code (or use Face ID / Touch ID).
  3. Open Boredom Mode and choose the toy. To stop tilt, turn off Tilt effects in Boredom Mode's settings now (see Tilt); that is the sure way.
  4. Triple-click the side button (or the Home button on phones that have one). Guided Access opens.
  5. Optional: circle parts of the screen with your finger to switch them off.

    • One toy only: circle the house button (bottom left), the only way out of a toy by touch, and the settings button (bottom right), since a long press there opens settings, where toys can be hidden. If your child uses VoiceOver, Switch Control or Voice Control, circling may not be enough (VoiceOver's escape gesture goes home, for example): before step 4, also turn on Stay on [toy] in Boredom Mode's settings, which hides the house and stops every way home.
    • Any toy but never Settings: circle only the settings button.

    Tap Options to turn off the side and volume buttons, or to set a time limit. (Guided Access's own Motion option stops the screen rotating and shake gestures; it may not stop the toys' tilt, so use Boredom Mode's switch for that.)

  6. Tap Start.

To end it, triple-click the side button again and enter your code.

Sound and the silent switch

Boredom Mode follows your iPhone's ring/silent switch (on newer phones, silent mode set with the Action button or Control Center). On silent, Boredom Mode makes no sound, on purpose, so it never surprises a room. Vibration still works.

To have sound even on silent: Settings → Sound & Touch → Play sound in Silent mode.

Boredom Mode plays alongside other audio, such as music in the car, rather than stopping it.

Tilt

Several toys respond to tilting the phone: sand slides, water sloshes, the light moves. If that is unwanted (lying down, a bumpy road, a child who finds it confusing), turn off Settings → Sound & Touch → Tilt effects. Everything then behaves as if the phone were lying flat.

Trip mode

For long rides: Settings → Sound & Touch → Trip mode. Boredom Mode runs at a lower frame rate, reads the motion sensors less often and caps the volume lower, to save battery and keep the phone cooler. It also drops to the lower frame rate and the slower motion readings on its own whenever the iPhone is in Low Power Mode or getting hot.

Whatever the setting, Domes, Grain, Water, Glow, Keys, EM8 and Decks slow their screen updates right down, and read the motion sensors less often, once they have settled with nobody touching them, until the next touch or tilt. A phone left sitting on one of them uses little battery.

Reduce Motion and flashing

Boredom Mode is designed so that, in every toy, theme and feel level, nothing flashes more than three times a second over a large part of the screen, and nothing flashes saturated red over a large part of the screen at all. Screen recordings of the toys are checked against both rules before release. Two moments get particular care:

Boredom Mode also honors Reduce Motion: either the iPhone's own setting (Settings → Accessibility → Motion) or Boredom Mode's switch (Settings → Sound & Touch → Reduce Motion). While the iPhone's own is on, Boredom Mode's switch shows on and can't be turned off. With Reduce Motion on:

Reduce Motion calms the effects; it doesn't stop the toys working. Domes still pop, water still sloshes when the phone tilts, and Decks still scratches. To stop every toy responding to tilt, turn off Tilt effects (Tilt).

Prism is the most visually intense toy: a liquid whose color shifts as it moves. It only appears at Bright, and never with Reduce Motion on. To remove it, choose Calm or Everyday, turn on Reduce Motion, or turn Prism off under Settings → Pages shown.

A small number of people can have seizures triggered by flashing lights or moving patterns. No screen can be promised safe for everyone. If your child has ever had a seizure or reacts to light or patterns, talk to their doctor before use, and keep Prism hidden.

Domes: Zen and Chaos

Domes starts in Zen: pop at your own pace; the sheet never runs out.

Grown-ups can switch Domes to Chaos (Settings, while Domes is open → Chaos). Chaos is a timed game with a score. It waits for a tap on the ▶ button before it starts, pauses when settings are open, and only ever runs on Domes. When a round ends, tap the circular arrow to play again or the leaf to go back to Zen. The best score is kept on the phone.

Start fresh

Settings → Start fresh clears everything made in the toys: the carved sand, the popped domes, Glow's picture, Keys' song, EM8's loop and saved sounds, the mix, Beats' rows and Decks' record. It asks first ("Clear everything made in every toy?"). Settings themselves are kept, and so are recordings: delete those in Settings → Recording.

Accessibility

Troubleshooting

No sound. Check the silent switch (see above), the volume buttons, and Settings → Sound & Touch → Sound. Calm and Trip mode are quieter by design.

No vibration. Check Settings → Sound & Touch → Haptics in Boredom Mode, and that vibration isn't turned off in your iPhone's Sounds & Haptics settings.

The house button is gone. "Stay on [toy]" is on, or only one toy is switched on. Hold the settings button and look under Toys.

A ghost hand appeared over a toy. That is the "show me how" demonstration, shown once the first time each toy is opened (and whenever the hand button is tapped; a toy set to Stay on shows it once more). It makes no sound and changes nothing; touch the toy to stop it.

A ring round the hand button. At Calm, and on a toy set to Stay on, a still ring marks the hand until it has been tapped in that toy, so you know where "show me how" is. It never moves; tap the hand once and it goes.

Grain won't carve. The eraser is chosen: tap the finger at the left of the strip at the top.

Prism is missing. Prism needs Bright and Reduce Motion off (both Boredom Mode's switch and the iPhone's). It may also be hidden under Toys.

Something my child made is gone. "Start fresh" clears it (EM8's sounds and loop included), and deleting the app deletes it. It is never stored anywhere else, so we can't restore it. In EM8, Undo brings back a loop that was just cleared.

New notes in EM8's loop sound like another of its sounds. A loop keeps four sounds at most; after that, new notes use the loop's closest sound (the ring beside the play button is dashed). Take out every note of a sound you don't need (or clear the loop) to make room.

There's no microphone in Voice or Decks. Recording is off (Settings → Recording), or the iPhone doesn't allow Boredom Mode the microphone (Settings → Recording says so, and how to allow it). In Voice the microphone is the round button in the middle; in Decks it is beside the sounds button. EM8 has no microphone of its own: it plays what Voice and Decks record. With 16 recordings kept, holding the microphone only buzzes softly: delete one in Settings → Recording.

A recording is silent or cut short. It keeps only the sound, trimmed of the quiet before and after, and nothing at all if it heard nothing (try closer to the bottom of the phone). It stops at the loop's length in Voice (32 seconds at most) and at 10 seconds in Decks, and when another app, a call or a headset plugged in or out takes the microphone.

EM8's loop stopped by itself. It stops after about a minute with nobody touching EM8 (half a minute at Calm, but never before a long, slow loop has played through once), even while recording, and whenever EM8 leaves the screen. Tap play to start it again; what was recorded is kept.

After updating, a new toy appeared although I had hidden all but one. Toys added in an update (EM8, Voice, Beats and Mix in version 1.1) start switched on. Hold the settings button and switch them off under Toys, or turn on Stay on [toy] to keep your child in one toy.

EM8 has no loop buttons or grid. Settings (while EM8 is open) → EM8 → Loop: Show. The loop is Studio's: on Simple (tap Studio › at the top left), "Always Simple" and "Just keys" there is none.

"Save the loop" is greyed out. There is nothing in the loop's bars yet: record or draw a loop in EM8 first. (A moment after launch it may also still be getting ready; the note under it says so.)

"Save the beat" or "Save the song" is greyed out. The board is empty: put some pegs on it first (the die at the top gives you a picture, or in Beat mode a beat, in one tap).

"Save the mix" is greyed out. Every lane is empty or muted: make a beat in Glow or Beats or a loop in EM8 or Voice, and unmute a strip with something in it.

Glow's die is gone. It only shows on an empty or nearly empty board, so it can't change a picture your child made. Wipe the board (the eraser, two fingers, or Settings → More → Glow → Clear picture): it comes back.

Glow's controls have gone. That is show mode, for showing the picture: tap the lit show button at the top to bring them back.

Glow plays a tune, not a beat (or the other way round). The note and drum switch at the top, after the turtle and the hare, picks: the note plays the picture as a song, the drum as a beat. Settings → More → Glow → Play as does the same.

Glow's picture looks cut off, or two fingers won't wipe. The board is zoomed in (the little map at the top shows it). Tap the map, or tap twice with two fingers, to see the whole picture; at full size two fingers moving together wipe again.

Where do the piano, drum, water and sand sounds come from? Keys' piano and drums, EM8's Grand piano, Drum kit, Studio kit and Electronic kit, the brook and the glugs in Water, and the swish of the sand in Grain are real recordings, all but the Electronic kit's five kicks. They are in the public domain (free for anyone to use), they are part of the app, and nothing is downloaded to play them. The techno and hip-hop drum machines and the Electronic kit's kicks are made by the app itself, from its own synthesizer, each time it starts, and so are every one of EM8's picture sounds, the Boom Kick, Boom Bass, Bloop Organ and Fat Bass among them: none of them is a recording of any instrument.

EM8 sounds muffled, short or full of echo. The sweep, length and echo are kept for next time. Drag the picture back to the middle tick (and down), turn the LENGTH knob back to 0 and the ECHO knob down (a double tap on either puts it back), or use Settings (while EM8 is open) → EM8 → Back to the first sound.

EM8's picture sounds changed after the update. Version 1.1's second build has eight new, simpler electronic sounds; a later build tuned the Squelch Bass (a sharper, more resonant sweep) and added the Boom Bass, Bloop Organ and Fat Bass to the sound lab's first page. Sounds you saved in the four slots, and the loop's sounds, play as they were.

The phone got warm. Turn on Trip mode. If it still gets hot, tell us your iPhone model and which toy was open.

The screen moves when I tilt. That's the tilt effect. Turn off Tilt effects.

iPad. Boredom Mode is designed for iPhone. It also installs on iPad, where it runs the iPhone version in an iPhone-shaped window rather than filling the larger screen. iPads can't vibrate, so the toys don't vibrate there. If something looks or behaves oddly on an iPad, please tell us which model.

Reporting a problem

Please tell us:

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